Invest & Play: Next-Gen Funding in Gaming Start-Ups

Department
  • Bachelor's program Entrepreneurship, Tourism & Leisure Business
Course unit code
  • IEL-B-3+5-WPM-IEL
Number of ECTS credits allocated
  • 5.0
Name of lecturer(s)
  • FH-Prof. Groth Aleksander, PhD, Dilger Thomas, BA MA, FH-Prof. Dr. Mirski Peter J.
Mode of delivery
  • face-to-face
Recommended optional program components
  • none
Additional information about examination modalities
  • Project work and presentation
Level of course unit
  • Bachelor
Year of study
  • Fall 2026
Semester when the course unit is delivered
  • 5
Language of instruction
  • English
Learning outcomes of the course unit
  • Upon completion of this elective course, students will be able to:
    • Understand the Video Game Industry, eSports, and relevant stakeholders, specifically game communities.
    • Learn about monetization practices, business and platform strategies when games are offered through early access, crowdfunding, or for free.
    • Understand the investment logic of micro-VCs, angel investors, and public funding programs.
    • Know different alternative financing models (e.g., crowdfunding, crowd-investing, and community-funded development) and determine which model aligns best with the needs of an early-stage indie game project.
    • Evaluate monetization and business model fit using relevant KPIs and benchmarks for gaming studios & start-ups.
    • Identify key risks and propose mitigations and value-creation levers.
Prerequisites and co-requisites
  • None
Course contents
  • • Introduction to the Video Game /eSport Industry: Business, Monetization, and Platform Distribution Models
    • Community-oriented funding models like Early Access, Crowdfunding and alternative financing paths, but also free-to-play business models
    • Monetization models like In-app purchases, subscriptions, ads, premium pricing, live-ops, and hybrid models; unit economics and LTV/CAC.
    • Micro-VCs and angel investors | funding programs
    • Opportunity assessment - Market sizing, segment fit (mobile/PC/console), genre dynamics, and competitive landscape.
    • Team and execution risk: Founder–market fit, roadmap, production pipeline, and live-ops capability.
    • Financial viability: Cohort analyses, KPI benchmarks (retention, ARPDAU, CPI), runway and milestones.
    • Company visits to local game developer studies in Innsbruck (e.g., Stillalive, Clockstone) and Munich (tbd)
Planned learning activities and teaching methods
  • The course comprises an interactive mix of lectures, discussions and individual and group work.
Work placement(s)
  • none

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.